Thursday, 27 August 2009
Monday, 24 August 2009
Anyway - no empty threats for posting this time! I'll post if i can!
So lets round up the past couple months.
1 - Ulduar 25 Progression - We've had lots of problems with getting enough people together to do 25-mans therefore we're still stuck on Yogg-Saron. Really annoying - we've gotten into phase where you go into the memories rooms.
2 - Trail of the Crusader - I've really enjoyed this new content so far - all the fights are really cool and I like the way you've gotta work for the top end gear! I means Ensida etc have to wait for loot like the rest of us!! ^_^
3 - Argent Tournament - New dailys are awesome, new quests - new items - lots of cool stuff. I got my Argent Charger!
Gotten some interesting acheivements as well!!
Thursday, 16 July 2009
Well its been a bit of a stressful time for me in RL - my G/F and I are in the middle of buying a house together - and its all completed this week so Grats Anna and I! Just gotta wait for them to finish building it!
So as I've had a lot on my plate in RL, I've not done much in WoW. In fact i didn't even log into WoW for 8 days! Somewhat of a record for me!
I took this time to chill out, play Ghostbusters on my PS3 (which is just awesome btw!!) and look back at the last 3 years of WoW that I've been playing.
I was pretty close to quitting actually - the reason for this was i was feeling sad cos I missed all my friends from the guild!!
Last night with all the raid instances reset we started at Vault of Archavon and I got my T8 legs.........Damn...
Yep...that's right - Men look stupid in dresses!!!
So its sex-change time again I'm afraid!! I just don't see why the t8 legs had to look like that - its like they got the shaman and paladin loot mixed up.....nabs....
There! That's much better!!
So as i was saying - I got the Teir 8 legs and we moved onto Ulduar where I had a good night loot wise!!
I got Worldcarver to replace my Rune Edge - Nice to have all that extra Attack Power from the strength.
Also managed to snag myself some new bracers.
So a welcome return to WoW for me.
Before my brief break we managed to down General Vezax, and have a few tries on Yoggy. They managed to get to him as well, but it wasn't a good try from what I heard. We should get to him again this week! I cant wait to get him down! Long time coming!
Did you guys notice today the downloader is going for 3.2?
Bring it on! Been playing a bit on the PTR - changes seem good! Cant wait for that!
Hope everyones ok - and Sorry for the lack of updates lately - more will be coming I promise!!
Friday, 19 June 2009
So I'm not going to go over everything again - most of the big hitters have already nit picked everything to the nth degree.
Anyway I wanna make a few comments on a few of the things coming in 3.2
So Seal of the Martyr/Blood has passed to the great pile of discarded abilities in the sky, and I'm thankful for this. Its been a liability since the day it was created. This change should have happened when Blizzard gave the Alliance the seal. Instead all it did was make Seal of Command worthless other than a leveling dps talent.
The new Seal of Command seems to be interesting - "This seal now deals 36% weapon damage on every swing" Interesting indeed. "All melee attacks deal additional Holy damage." So Command will do damage on every single melee attack: Crusader Strike, Divine Storm and White Damage. Guaranteed! I imagine this'll get nerfed eventually.
To be honest considering Blizzard said they were going to be revamping Retribution, I didn't think sorting out Seal of Command would be the answer. I guess we all had delusions of greater and grander things.
One question about Exorcism. They've put back the cast time on this, and given Art of War the ability to make it instant again. Pointless. This just gives Mages another spell to counter. Making us even more useless in PvP. The only way this would be a good change is to remove the cool down on the spell.
I just wanna get into the PTR. Like NOW.
Wednesday, 17 June 2009
Anyway Rage managed to slip past the elusive Hodir and Thorim and also Mimiron.
Thankfully on Monday night I was back just in time to see Mimiron downed on the 2nd try.
Now I'd heard Mimiron was a bit of a pain, but while the fight is reasonably complicated, it didn't seem very hard compared to other fights we've had in Ulduar thus far.
Mimirons 4 phase are a real blast! If you've not seen the fight be prepared for some fun and I imagine frustration!
So on Monday night and again last night we had various tries on the big man:
Our best try thus far was to get him to 44% Its a long fight and you really need your healers to be top of their game.
Tonight I'm raid leading our clearance night in Ulduar! Wish me luck!! *gulp* This is my first time raid leading a 25-man, thankfully we wont be doing anything new here (well I hope not!) and it will be a nice experience! Even if the other officers were laughing! Bring it on!
Saturday, 6 June 2009
Yesterday, after almost a month of waiting, my Figureprint arrived!
Its way more awesome than I had ever imagined it would be - Check it out:
Awesome isn't it! I went for my Tier 6 gear with a bit of my Ulduar gear thrown in for good measure! That sword is just massive!!
Also I blew all my money and bought myself a Chopper!!
Vroom Vroom!!! Loving the Chopper! And I only had to spend 12,500 on the official mats from Storm Peaks. Big Thanks to Umari from the Guild for stumping up 11 Titansteel Bars!!
Thanks Dude!! <3
Wednesday, 3 June 2009
Finally Rage managed to down Thorim last night after a couple of hours of tries.
We went into Ulduar last night with Freya in our sights first. It was a messy start to the raid with a couple of wipes on trash, nerves were frayed, but we pulled together and took her down after 3/4 tries.
After joking about going to Mimiron next (which was hilarious as almost the entire raid bombarded our GM with "NOOESS!! We cant go Mimiron they're nerfing him tomorrowz!!!" much to his annoyance) we move to Thorim.
We did 5 tries where I was out in the main trash room. After the 2 tries I asked to be made raid assist and was then marking the healer types with a raid mark - to assist the dps. This made a huge difference in nuking down the evokers. I really recommend if you're having problems with this to get someone competent to do this. It really helps when all you can see is a mash of players and NPC's and AOE affects going off all around you.
After the first batch of tries I was asked to move into the gauntlet. 3 tries later Thorim was down.
Lets break down the fight:
Phase 1 - the raid run into the room and clear the combatants and the giant worm. As soon as the last mob is down the lever to the left of the room will be activated leading to...
Phase 2 - gather 2 healers 1 tank, 2 CC'ers and 2 more dps.
Our Gauntlet group consisted of;
Resto shaman - Healer/CC
Resto Druid - Healer
2x Ret Paladins - DPS
1x Prot Warrior - Tank
1x Mage - DPS/CC
This was what we found to be optimal for us - this may not be the case, but should be a good guide of what to do.
People on the gauntlet have to run down the corridor and fight there way to Thorim. They will face;
Pull 1 - 1 Healer, and 3 DPS NPC's - CC 2 of the DPS NPC's and nuke the healer, then kill adds.
Pull 2 - -1 Healer and 3 DPS NPC's - CC 2 of the DPS NPC's and nuke the healer, then kill adds.
Pull 3 - Giant War Golem - This guy will be firing fireballs(ish) at the party right up to the point you engage him - AVOID THESE AT ALL COSTS.
Pull 4 - 2 Healer NPC's and 2 DPS and 1 Stone Iron Giant. This can be really tricky to pull off - we CC'd the healer types - cleared the smaller NPC's then the Giant, then returned to kill the last 2 CC'd Mobs.
Then the group runs to Thorim and jumps down to join the rest of the raid.
While the gauntlet group is doing its thing (the faster the better) the rest of the raid will be dealing with wave after wave of dwarves. With each wave there will be a Dark Run Evoker - this guy is a seriously good healer and needs to be nuked down as a priority. Assign a group of people specifically for this task (and if possible get one of them to mark the mob) It really helps if you have a target macro to help you find him.
There are some larger mobs that have to be tanked away from the raid due to AOE whirlwind he does that can kill a clothie pretty quick. Melee should stay away from these.
Phase 3 starts when Thorim jumps down once the gauntlet team have cleared the gauntlet. This phase is pretty much a tank and spank with 1 exception. Thorim will occasionally turn and run a small electrical charge to a ranged member of the raid - shortly there after he does a Cone-Effect Chain Lightning with roughly a 60 degree radius.
This starts off not doing very much damage, but as the fight progresses gets higher and higher. (I was hit once by a 26k charge, one of our rogues was hit for 54k the same fight later on) Don't let yourself get caught in the chain lightning. Its a real pain and will wipe the raid.
So there you go - once you've gotten into the rhythm its easy as pie - but there are lots of things that can generally cause a wipe. If anyone is killed during phase 2 - especially if its one of the tanks - its a wipe. If either the tank or one of the healers is killed in the gauntlet team its a wipe.
So be safe, work hard and you got him!
Friday, 29 May 2009
As Doxa was kind enough to enquire as to our guilds progress on Thorim I thought I'd make a quick post to answer him!
Well as the title suggests we're having a few problems on getting that dude down! Quite literally.
Getting him down off that pedestal is a real job! Either the guys going through the gauntlet wipe or the group outside cant keep up with the number of mobs spawning and wipe just as the last mob is pulled by the gauntlet.
We've tried lots of different combo's here - from putting more people in the gauntlet to putting more people outside.
I've been in both sides of the tries - starting with staying in the main room and fighting off the hordes of iron dwarves that come - it can be very overwhelming at times - and woweee the chaos that can ensue as people are just running around like blue-ass-flies trying to stay in control.... and its not much more fun in the Gauntlet room. Pull aggro off the tanks and you're dead! Thankfully hand of Salvation is a real godsend here! The gauntlet itself is not terribly difficult to start off with but when you get to those stairs...oh my god...you really need to be with a fearless tank who is able to take more than his fair share of punishment.
I've never been more scared to use Divine Storm in all my life!
Its just a frustrating thing - I guess many people will say we clearly don't have the DPS required yet to get past him. I guess there is always going to be a gear check with some bosses.
Good news though is all other bosses are on farm mode more or less aside from Hodir and Thorim (we've not tried Mimiron on 25-man yet but I heard he's a nightmare!!)
This weekend I'm going to try get me that Red Proto-Drake! I've wanted that bad boy for a while now and only need 7/8 more achievements to get it! 5 more Mounts left then all I need is the Tournament mounts to get my Mountain of Mounts reward of a very sexy Blue Dragonhawk!
So sadly Doxa we too are also headbutting the same wall as you!
Friday, 22 May 2009
So Wednesday Rage started again and cleared 6 bosses in Ulduar Heroic in 1 night (unfortunately I was not present as I was at the cinema seeing Star Trek for the 2nd time!!)
Last night we went and had tries on Freya, and at 11:30 Server time she finally went down.
The first half of the night I was on DPS, and we had problems with the 4 medium sized mobs that spawned being tanked, so I switched my gear out and activated my tank spec (go go gadget tank!) I was tasked with helping out with the tanking on those adds.
It was interesting for me, I had lots of fun doing that, and it was great finally getting her down. That fight is seriously harder on 25 man compared to 10 man.
Monday night we'll probably try Thorim and Hodir again. (first time on Thorim) Wish us luck!
Wednesday, 20 May 2009
Rage's progression is as always slow and steady compared to some of you guys out there, but we're doing our best in the face of adversity.
Last night we cleared Auriaya and had a few good tries on Hodir in 25-man.
Auriaya is a bit of a nightmare and its all about the raid being able to keep mobile if the void zones spawn in rubbish places. This fight reminds me a bit of Prince in Karazhan with the infernals spawning all over the place.
Hodir on the other hand is best described in 1 word: Chaos.
Everyone has to keep moving all the time or they take frost damage, added to the fact you have to keep out of the runes on the floor in case you get knocked back by cave-ins. Its a real intensive fight and people have to be on the ball or its FAIL time. Also he's got 32 million Hit Points.....that's just unreasonable!! Damn you Blizzard!
So that's all the news from a raiding point of view. I've slowly been continuing my rep grind for the Insane title, but nothing massive to report there, other than hitting honored with Darkmoon Faire. I've started the Argent Tournament on my Druid - which is fun, and adds a nice source of income as well.
I'm planning on leveling another toon to 80 just so I can do these quests again maybe - it depends on what happens when 3.2 comes out.
I also managed to get my 75th non-combat pet in game and got my Fawn pet in the post, which was cool! Also last night in VoA Emalon was kind enough to drop the Grand Black War Mammoth!! Somehow I managed to win the roll as well!! /grin
That's my 85th mount in game - 15 to go for the Dragonhawk mount you get at 100.
Have any of you guys completed any WoW milestones with regards to content or achievements?
Wednesday, 13 May 2009
Anyway Rage have been progressing quite nicely, not as fast as some people in the guild would like, but slow and steady always wins the race as they say.
In 10 man Ulduar we've cleared 9 bosses: Flame Leviathan, Ignis, Razorscale, XT-002, Iron Council, The big dude with the arms, Auraiya, Hodir, and Fraiya.
In 25 man Ulduar we're not so far, but getting there all the above aside from Auraiya, Hodir and Fraiya.
So far its been fun! I've loved all the fights - even given some of the wipe nights we've had.
I've been lucky here and there and managed to get some nice upgrades so far, the latest being this baby!!!!
Two Hand Sword
632-949 Dmg Speed 3.40
(232.5 damage per second)
Equip: Improves critical strike rating by 86.
Equip: Increases your attack power by 160.
Equip: Increases your armor penetration rating by 70.
Lovely upgrade for my Betrayer, and finally nice to have a sword again. I hate having axe's. It always seems like such a waste of my nice expertise Bonus.
The Plate chest dropped too "Steelbreaker's Embrace" but I let that go to the other ret-paladin that joined us recently as i would loose a LOT of hit rating swapping out that. I'm saving my dkp for the tier 8.5 Chest. That way I'm not loosing too much Hit Rating.
The Iron Council is an annoying fight to be sure - the tanks take a lot of damage. Us paladins had to work out a rotation for Hand of Sacrifice if ever a tank wound up getting the boss in the rune that increases damage by 50%. We had almost 2 nights of wipes there - very frustrating stuff.
In other news I'm now the Paladin Class Leader in Rage! Our last one has quit his paladin so concentrate on his Horde Hunter. Good luck to him! Cheers Rovell! So this is lots of veteran meetings and sorting out who's doing what and helping make guild decisions! Interesting to see the behind the scenes stuff in a Raid guild.
Other projects I'm working on at the moment, in case any of you have been nosing around on my Armory page are as follows:
I finished the Argent Tournament on Monday!! Crusader Firelight was my 27th Title!
I'm also working on "the Insane" title. Here's where I am with that:
Bloodsail Buccaneers -11999/12000 Honored - Completed
Ravenholdt - Currently Revered - Incomplete.
Shen'dralar - Currently Friendly - Incomplete.
Darkmoon Fair - Currently Friendly - Incomplete.
Steamwheedle Cartel - Currently 8000/36000 Hated with most - Very Incomplete!!
This is taking me a long time!! I've killed literally thousands of Syndicate mobs, Southsea Pirates and Wastewander Pirates, and I've got thousands more to kill!
I've been slowly buying all the Rogue/Swords/Mages decks from the Auction house and getting my darkmoon rep up that way but this is also very slow. Also been gathering items for libram hand ins for Shen'dralar rep. Its going to be expensive, and its going to take ages, but I want this title!! Wish me luck!
PS - I'll hit the exalted title in 2 rep factions time as well! (40 factions to exalted)
Friday, 8 May 2009
Don't worry - no spoilers here!
Some friends and I drove to London last night to an IMAX Theatre to see the film.
My god.....this is without a doubt one of the best, if not THE best, film I've seen in years!
Seriously - even if you're not a Star Trek fan, go see this! Its just brilliant!
Worth Every Penny!
That's all!! More Warcraft next time!
Wednesday, 29 April 2009
Anyways on Rage's 2nd night of tries we managed to clear the Deconstructor - and pretty early on last night it has to be said! We almost had him the night before but had a few people DC in Greece - on of their ISP's dropped out for 20 minutes which pretty much ended the raid as it was late anyway.
Its quite a fun fight, and Deconstructor's voice is pretty funny, with 2 phases:
Phase 1 - The tank positions the boss with his back to the raid right infront of the stairs and after a few seconds to allow him time to get sufficient aggro the DPS set off and we're full swing into the fight. During the fight random people will be afflicted with either;
- Gravity Bomb - This nasty debuff doesnt have a DOT effect, but if you get it - move away from the raid as after a few seconds it pulls everyone within 10/15 feet of you to where you are - just intime for you to explode causing a lot of damage to you and them.
- Light Bomb - This even more nasty debuff does i think about 3.5k damage per tick to you and anyone within range of you. MOVE FAST---->
Phase 2 - Deconstructor decides to have a sleep and his heart pops out of his chest. His heart has 10 million HP and your damage is increased by 100% against the heart. Whatever health you take off the heart is removed directly from Deconstructor, so this is a really good time to pop all trinkets/cool downs and heroism etc. During this phase various robots come to attack the raid and have to be tanked - or they move to the boss and if they get to range they heal him for 60,000 HP. There are also Bomb Bots - ranged dps need to deal with these and stay at max range as they explode causing 16-20k damage on plate. Phase 1 then starts again.
We got deconstructor down with 3 phase 2's last night - obviously as our gear increases it will get quicker and quicker. We were popping heroism on the 3rd phase 2.
Something interesting happened as well - have any of you noticed how much Judgement of Light is healing for? On the try when we downed deconstructor I was 3rd dps overall and 1st on the healing meters!!! WTF? I guess blizzard got something right! (ok most of it was over healing, but hey its better than nothing) my Judgement was ticking for 850-1000 on everyone in the raid when they hit the boss! Crazy!
So as a reward the boss was kind enough to drop these for me:
Binds when picked up
Socket Bonus: +4 Strength
Durability 120 / 120
Requires Level 80
Equip: Improves hit rating by 57.
Equip: Increases your armor penetration rating by 76.
So that's a nice bonus for me! Cost me though! 550 DKP! Damn those Death Knights!!
So far I've really enjoyed 3.1 - the Tournament is fun and I cant wait for the next phase to start, although from what I've read it wont be starting till the next major content patch. Ulduar is new and fresh, and feels way more of a challenge.
For me this is the first time we've had to work hard on downing any bosses since the pre-wrath patch came out and nerfed all the tier 6 raid content.
Sunday, 26 April 2009
It only took me a few hours to get the meta achievement done - I'm glad it was pretty easy I was sweating quite a lot that I wouldn't get the Love is Around meta due to terrible RNG achievements. The only thing plaguing me this time around is the tuxedo pants! I'm sure they'll come!
Are all of you peeps having fun? What really gets my goat is people are supposed run around looking but instead they seem set on just camping spawn spots. Boring! I've been keeping with the run around as a rabbit nabbing eggs from the campers wherever possible!
Ok about the last post I made - I guess my idea of what they should have done with Death Knights was a bit more or less what people expected. That's how I wish they'd done it! Like it or loath it - it was just a bit of fun!
The Argent Tournament presses on also! I'm now championed with Stormwind and Exodar! Darnassus next.
So bring on Children's Week!!
Happy Egg Hunting!
Wednesday, 22 April 2009
Now in the week since 3.1 came out I've not done any pvp. Not a sausage! (not including jousting!!) But we all knew this was going to come - a day or so after looking at my exorcism damage i said to one of our prot-a-dins "Watch them nerf it next week..."
Low and behold its done. Thankfully not in PvE phew!
Anyway I read a comment on Tim's latest post over at Suicidal Zebra from Dallana:
"Ever consider that it's more often than not, Holy's fault that Ret gets
Well that got me thinking to the future...something that blizzard could offer us Ret Paladins...
No-one wants to switch mains - not really - you loose all that hard work you put in to get your achievement's done, and all that awesome collectible loot and fun stuff.
So I came up with an alternative. This will stop all the game breaking nerf's and bring something new to the game that people will love:
An optional quest chain would be opened up by paladins wishing to turn their backs on the light and move away from that which was held so dear for so long.
This quest line would take you on a journey of discovery....from one end of Azeroth to another - bringing you back to your ultimate decision to become a paladin. This is a far throw from what happened to Death Knights...this is something different.
Quest by quest each of your main abilities would be corrupted from what we know it as now to their new versions - the dark twisting magic that begins to envelop you the deeper you go on your journey slowly changing the very way you perceive the world - things appear darker, more uninviting.
Your veins begin to pulsate with the hatred for all things holy - the mana burns from your body and a new power system call Unholy Power starts to take over...
The culmination of this quest line is an epic battle between you and your Unholy brothers in arms and the Priests and Paladins that are fighting to battle the corruption from within their very souls.
There would only be 1 talent tree - this is a pure DPS class with raid utilities similar to regular paladins, but wholly different at the same time.
Lets look at some of our new/changed abilities:
Curse of Blood. This 1 hour buff grants you with something similar to combining Seal of
the Martyr and Blessing of Might and Kings - All stats are increased by 15% and all direct melee attacks have a chance to do damage based on a percentage of attack power multiplied by weapon dps.
Damned Crusader Strike. Our old Crusader Strike's powers are taken and twisted. An instant attack that causes 115% weapon damage + 33% Attack Power and silences the target for 2 seconds. 6 Second Cool Down.
Unholy Storm. Divine Storm has a new ability - As well as hitting 4 targets around the Unholy Paladin for 110% weapon damage it also does this as unholy damage and is not resistible. 10 Second Cool Down.
The old seals and judgement system is gone. Curse of Blood above folds our only useful seal into its blessing and no long does any damage to the user.
Unholy Damnation. This is an instant cast ability that hits the target for 200% weapon damage. This ability also heals you for 10% of the damage dealt - 8 second Cool Down.
Desecration. Like Consecration, but better - this ability does not stay where you pop it - instead it follows the Unholy Paladin - 8 second duration/cooldown.
Our heals have changed as well - Flash of Light becomes Flash of Darkness and Holy Light becomes Unholy Darkness. Core abilities stay the same, but add a HoT affect upon critical which heals for 33% of the amount healed over 5 seconds.
As mentioned earlier the mana bar is gone - its been replaced with an Unholy Power bar. (sounds like some sort of chocolate snack!) This starts empty like a rage/runic power bar and increases depending on how many abilities are used in a certain period of time. Once at 100% your damage is increased for 15 seconds by 30% at the end of this time your bar returns to 0 and you have to work your spells again. Filling your bar to 100% should take about 2 minutes creating a kind of auto avenging wrath every 2 minutes but is controlable by not doing certain abilities that grant Unholy Power.
It just an idea, a fantasy I've had - something I'd love to see implemented as a viable option for Paladins who truly want to dish out some retribution.
It kinda all sounds a bit Death Knightish, but with a twist - there's not tanking nonsense here - its pure dps with some raid utility added in to make us useful in raids.
Can you think of any more interesting new spells to add or change?
Tuesday, 21 April 2009
So just wanted to touch base with a few things I've been doing in-game recently.
So I've been beavering away at the Argent Tournament and this morning I made it to Champion of Stormwind and I'm now "Firelight of Stormwind" Another title to add to the long list of titles in my repartee! (over 20 now I think!)
I'm now going to have to start the arduous task of saving up tokens for the mounts/pets. I think I need to save up 140 per faction and 250 for the flyer.
I think I'm going to switch factions and champion each of them as it only seems to take 8 days to do that and you get a bonus 10 tokens - unless its more profitable to do the dailys (5 tokens per day?)
I only just managed to get the champion beaten before I had to leave for work, so I've not had a proper chance to weigh up the options and make a proper decision. I'll have a play tonight and see whats what!
Also over the weekend I finally got round to picking up the dual spec and last night I got my chance to put it to practise!
I've gone protection for my alternate spec. I've got mostly all 25-man tanking gear so I'm over the defense cap.
So late last night one of the guildies is "Looking for a tank for heroic" I whisper him that I'll come - I need the practise!
Thinking it was going to be Halls of Stone - somewhere nice and relatively easy we ended up going to Ahn'Kahet: The Old Kingdom. One of the harder instances.
Bearing in mind I've not properly tanked an instance since I was level 70 and even then I was only tanking 5-mans and not heroics, I did well. (so i was told anyway!)
There were some difficult pulls in there - and my rotation seems to wipe my mana pool pretty darn quickly - need to talk to the other pally tanks in there to see whats what with regards to that - cos I was blowing mana pots like there was no tomorrow, but we didn't wipe and only once or twice did a couple of the dps get killed (although not my fault thankfully!!)
I tell you what - doing that insanity bit in there as a protection paladin was really painful.
I was able to stay alive for each of the splits but it was impossible for me to kill anyone due to the 2 priests that were constantly healing each other and the rest of the team. Thankfully the rest of the team came to my aid when they'd cleared their mobs.
I was glad of the practise to be honest because I've kinda put my name down as a possible tank for tonight's 25-man raid in Ulduar (razorscale) to our GM, Kuta. He said it would be good due to the lack of tanks we have signed. The Pressure is ON!
Thursday, 16 April 2009
Tuesday, 14 April 2009
I've just seen the intro to Ulduar and WoW! I cannot wait. I got that shiver down my spine again as the piece came to the end. You know the one? The one you got when you watched the Wrathgate video, or the one you got when they released the WotLK trailer.
I hope the patch meets up to my expectations and is as the thing I need to get me interested in the game again. I think a lot of people are feeling similar things to me with regards to the current content (3.0.X)
I'm not going to go over what 100 other blogs have gone over the patch notes with a fine tooth comb.
So fingers crossed peeps!
I will post a more comprehensive blog-post later in the week once I've had a chance to play the patch a bit more and give you some news on my current Rep-Grind Project.
See you at the Argent Tournament!!
Tuesday, 7 April 2009
I'm going to start by answering a few people now;
@ Peregrine - Thanks for the support buddy - I'm sure things will be OK once 3.1 comes next week(maybe)
@ Ithilien - You of course were right - Just stopping wasn't the right thing to do, more on that later. Lots of guilds in game seem to be having this problem - Blizzard made the game too easy on one hand then ridiculously stupid-hard on the other. But nothing that a little focus can overcome. I didn't stop raiding - I just started using my Druid to raid instead just to make the experience feel fresher - Ignoring the plate items and getting some nice t7.5 upgrade for my Boomkin.
@ Barrista - Like you I've been to pretty much every raid from day one - There were not many of us that did that 10-man content but I was there a few weeks after Wrath came out gearing up further. It can be difficult carrying people through the raid content now, but it feels good none the less knowing that most of those people will stay with us. (And there will be some scumbags that just use the guild as a stepping stone to gear up then leave to go elsewhere....I hate those people....)
@ Tay - I feel your pain friend - Making the decision to drop out of the raid cos so many people are cheesing you off is hard, but sometimes its all you can do to stop you from tearing your hair out.
@ Darrtanus - I've not been into Oculus for at least 2 months...everyone hates it! You know why? Cos its one of the only 5-mans in Wrath that requires a lot of skill from everyone in the group. I would never PuG Oculus. I desperately want to go in there though to get my heroic achievements done.
So thanks to you peeps - love you long time!
Anyway lets fill you in on whats been happening. Rage lost a few key members from all of this drama, including our Raid Leader Carinthalas. He wanted to be in a progression guild...and apparently Sarth +3D is what he wanted to complete - personally while I do want that title and the mount I cannot see the point really - there's no more loot, but you get to say "Look! Our guild are leet enough to do Sarth+3D!" and that can mean a lot to people.
But lets not forget that we are a progression guild - we've had problems with bosses in the past, but nothing a little work cant pull us through.
We also lost a couple of member who just seemed to be in the guild to leech loot and not add anything to our group. This burns me off so much. So farewell to you.
We've started recruiting again and have gotten in some really good people it seems and our GM is in talks with another raid guild that seem to be in a similar place to us, about a possible merger - Rage soaking up their best members and ditching the rubbish. I wont mention the guild name on here in case anyone is reading.
We'll see how that pans out - We're all wary of guild mergers - but given the losses we've had lately from people leaving or quitting WoW it seems necessary if we are to progress in Ulduar.
Well Ulduar is a week away it seems so we shall see what happens.
Good Luck To Us All....
Edit: Does anyone know or have you heard anything about the new dances we were promised?
Wednesday, 1 April 2009
So I guess by the title of the post you've guessed what I'm going to be writing about tonight.
I'm sure we've all been through Guild Drama at one time or another during the course of playing WoW and tonight was the first time I've had to deal with it for a long time.
The guild has been having a few issues lately getting enough people to form 25-man raids. People seem to be burning out a little on the current content being to easy or something.
We've had a few core veterans leave due to real life issues as well and that hasn't helped either.
So tonight's raid formed up and we were 5 men down for Naxx. So we pulled together what we had and said we'd do the Achievement for doing Naxx with less than 21. All was going fine, we cleared the Spider wing with no problems one shotting all 3 bosses and then we moved to Patchwerk. Now the last few weeks we've had issues with the melee group getting Hateful Strikes and nearly always this would lead to a wipe. It was so bad one time I resigned myself to ret-healing - standing at the back and helping spam Flash of Light one of the tanks.
The biggest problem we seem to have is Chain Heal from our Resto Shamans. This and the extra things resto Shamans have that cause instant crit heals on raid members in range.
As a melee dps its really frustrating. No-one like wiping - especially if we cant even get him down in under 3 minutes for the achievement.
So tonight this was the straw that broke the horses back for me and after the 4th wipe on patchwerk I left the raid and logged off.
I gave myself sometime to cool off and popped over to my hordie and had a chat with Tim over at Suicidal Zebra. Some minutes later I logged back onto my banker toon and whispered one of my guildies who was leading the raid tonight. He had told our resto shaman and the rest of the melee to cool off or he'd kick people from the guild and then disbanded the raid.
I logged onto Firelight, said that I wont be threatened into shutting up when I knew what was wrong and what had to be done to stop the melee from being killed and /gquit.
I then had the majority of guild members whispering and our GM and I had a long chat on ventrillo. A few minutes later I was back in the guild, but he said something interesting;
"Its no one persons fault that all of this is happening, its Blizzards fault for causing people to get burnt out so quickly"
This made sense to me - I mean why would someone leave the guild (our main raid leader) stating that due to our lack of ability to gather 25 people together and not being able to kill Sartharion with 3 Drakes up.
After all of this I've decided to take a raiding break with my Paladin till 3.1 is out. I'm going to log on and play still, but I'm going to level up some alts and try some other things - probably end up doing some 10-mans with my Boomkin.
As I said before we've all been affected one way or another by guild drama, all we can do is try to pull ourselves through it, learn from it, and move on.
Tuesday, 31 March 2009
Not much to report of late from in-game Retribution related stuff that hasn't already been covered elsewhere.
I moved my Death Knight who's now 70 to Silvermoon-EU - He's now called...oh...err...I forgot what I called him!! I'll check tonight and update this!
The Reason? Well my mum's new Boyfriend has 2 level 80 characters on here, and my sister wanted us to play together! Sounds wierd I know, so I created a paladin and started leveling him up before realising he was seriously lacking gear and money! So off my DK went - with his 750g on him from questing.
Rage have changed their rules regarding raiding and dkp and attendance. A lot of people have not been raiding much, due to RL issues I imagine. This includes myself. But they have also opened up Naxxramas to alts - so I hope to get my Druid in there for some Boomkin love!
I ran some more tests on the PTR - checking out the new changes to SotM and I'm impressed.
At a test dummy I managed a sustained 3.3k DPS with just self buffs (BoM, 180AP Flask, +40Str Food) and was still able to not run out of mana too fast - with raid mana-regen we should be ok I think.
Also has anyone noticed they've added a nice Yellow Lightning effect to Divine Storm? It only happens sometimes, but I think it looks really nice. Subtle.
I'll grab a screenie later and post it.
I've just completed my Protection set - made up of mostly 25-man naxx items - which is really nice! I finished enchanting it and gemming the gear up and in Ret spec i'm running at 27k health with Kings. Very Nice! Now when 3.1 comes out I can try some tanking! I'm a bit out of practise so will need to do some normal runs before I jump into heroics!
Practise Makes Perfect!
Wednesday, 25 March 2009
Just wanted to pop a quick post on here to tell you all about an experiment I ran last night on the PTR.
So armed with the new changes, but no dps meter, I ran myself to the glyph vendor in dalaran and picked up the new Exorcism Glyph and the Seal of the Martyr/Blood Glyph.
I only applied the Exorcism Glyph.
Off I ran to Stormwind and to the test dummies, buffed up and started plugging away at the helpless wooden object.
For 5-10 minutes I stood there - spamming everything that wasnt on Cool Down, including concecrate and didnt really run out of mana. If I got to 50% of mana left I popped Divine Plea and I was back up to 90-100% mana again.
Its good to remember that the new Judgements of the Wise returns 25% of base mana now. Which unless you have a lot of Int gear is pretty much 25% of our entire mana bar. Judgements are now almost back to how they were when 3.0 first came out (33% returned back then IIRC)
So I think with the added re-gen from buffs like improoved Blessing of Wisdom and other sources we shouldn't have any problems with mana regen.
Which is good news!
The only thing we have to work out now is our rotation. It seems that we can still spam consecrate but is it worth it now we have Exorcism?
I'm guessing our priority should remain roughly the same, but I was getting almost 5k Crits with exorcism in there.
Judgement > Crusader Strike > Exorcism > Divine Storm > Consecrate.
Does that look OK? Or is the Judgement going to off Cool down before DS or Cons? Its not really a big deal - just remember to punch Judgement over anything else!
PS - In naxx on Monday night i managed to get a 484k Judgement of the Martyr Crit on the adds after Razz died! LOL! I literally Crit myself to death!! Next time I'm gonna go in guns blazing full on! (read my Avenging wrath was on cool down!)
Monday, 23 March 2009
Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
Righteous Vengeance now also affects Crusader Strike.This is a nice buff. Straight up.
Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec.Crusader Strike has been nerfed by 11% to make way for this extra PvP ability. Not sure I'm completely happy about that - Unless we think it'll work in PvE? (Just checked the talent tree's on the Blizzard page - it says it should be 110%....so why does my in game one say 121%? Am I being thick?) ......Wait a minute...is that a mortal strike effect? /facepalm
Judgements of the Wise now immediately grant you 25% of your base mana. (Up from 15%)There's our mana return increased. Will this be enough? As soon as the EU PTR is up I'll take a look.
Right so the first phase of the Ret-tree fixing has started - all in all it seems positive - some extra pvp abilities and more mana back and a seemingly nice buff as well.
Edit: They've added a Glyph change as well!
More Mana! Very nice - So Martyr is no longer less appealing. 11% seems a bit much given the increase on Judgements of the Wise.
Glyph of Seal of Blood -- When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana.
Edit 2: The Crusader Strike Debuff isnt coming to the game in 3.1 - Ghostcrawler
Thanks to Tim @ Suicidal Zebra for letting us know.
Wednesday, 18 March 2009
Quote from: Ghostcrawler (Source)
“I know Ret pallies have made many posts outlining their potential or realized problems. I’m sorry we haven’t been able to answer those. We can only answer a very few a day.
“But here is what I can tell you:
“There is a bug in Righteous Vengeance that caused its damage to be too low (even accounting for the reduction in ranks). That bug has now been fixed. Note that even though the dot is Holy damage (which is normally not-resistable) mobs that are higher level than you can still resist some of the damage. This was not the actual bug, though some players made that assumption since they noticed RV had dropped (again even accounting for the rank reduction).
“Spiritual Attunement could provide as much or more mana as Judgements of the Wise on fights with a lot of raid damage. To account for this, we are likely to buff the instant mana from Judgements of the Wise.
“The glyph of Seal of Blood is reasonably nonsensical now, so we will probably change it to something similar but actually useful (e.g. you get mana back as if you still had SA for purposes of Blood).
“When all that is said and done, Ret’s PvE damage is still probably a little low. Buffing Divine Storm or allowing RV to benefit from Crusader Strike are two possible places to add more damage.
“Note that I made no promises. These are all just things we are discussing. The eventual solutions could end up different. ”
Righteous Vengeance is bugged and is gonna get buffed and fixed at the same time - will this bring us inline with pure dps classes in 3.1? Time will tell.
It'll be interesting to see - maybe I'll resurrect my PTR session and go have a looksee when its all said and done.
It does sound interesting though - but I bet we still have mana issues while solo'ing. Seal of Wisdom FTW I suppose...
At least Blizzard have given us a glimmer of hope - a chance that we wont be broken again.
Solidarity Brothers and Sisters...the Light will Deliver us from Evil....
Tuesday, 17 March 2009
Spent the weekend focused on getting Gwindle to level 80. Somehow even though I wanted to level my mage up first, I was always going to level her up before any of the others.
So I have to decide what to go for next - aside from getting into heroics and naxx-10 with Gwindle - Who do I level next?
The Mage, The Warlock, or burn through the TBC content again with my 65 Death Knight.
Its a fairly steady income for my raiding from selling all the greens/greys and AH'ing all non soulbound items.
In Achievement news - Firelight is up to 81 out of 100 Mounts for the Mountain of Mounts Achievement - which is pretty mental when I think about it!!
Rage continues to work hard on Sartharion with 3 Drakes up. With 2 we clear it first time. But with the 3rd we're having problems when the 3rd drake lands - key members of the raid are getting killed fast and its kinda frustrating.
I'm not sure where things are going wrong here but considering how simple Sarth +2D is why is +3D such a big step up? I'm guessing its cos of the debuffs, but we can usually take Tenebron down really fast so he's either dead or almost dead when the 2nd Drake joins the fray.
We'll be going there again tonight to give it a try if we have the raid members present.
This week I've also been playing a bit of Warhammer. Created a Warrior Priest (of course!) called Firelight and I'm currently level 5. Will be doing a bit of a report on it later maybe. First impressions are OK, its very much a WoW Clone, with a few things different here and there.
Saturday, 14 March 2009
So I'm left with 11 points left to spend.
Now unless Blizzard add some stuff into the Ret-tree I really dont know where to put those 11 points for a pure PvE build.
With the dual spec thing coming in I really don't see a need for a pve/pvp joint spec.
So what are my options?
Any thoughts/help on this will be really grateful cos right now I have no idea what to do...
Friday, 13 March 2009
To that end I've put together a couple of possible specs and wanted feed back on what people thought.
1 - 11/5/55 - My idea with this one is to spec deep enough into Holy to get Aura Mastery. This will give our retribution aura 100% more effect. Increasing damage done by the aura by another 50%, increasing raid wide damage by another 3% and increasing attack speed and spell casting by another 3%. (That's provided it does in fact increase ***ALL*** effects) This also gives us 15% extra mana to play with - which is always nice.
2 - 0/10/61 - The Ret PvE/PvP Build - Gives us all the nice stat related pvp stuff in Ret and a few prot pvp related talents.
While I'll put my hand up and say I'm no pvp expert, these seem like nice buils to go for in the patch. I'd have put a nice PvP build in there to, but I'll leave Josh @ E4AE to do that. He knows his PvP way better than I.
Obviously people will be playing with talents a lot when 3.1 comes out, due to dual-spec's - personally I'll be going RET/PROT for my dual specs. Been picking up some nice tanking gear from naxx 25 that people don't want - should be nice for heroics.
I'll leave you today by telling you a dream I had last night.....
In an upcoming patch Blizzard will add "Epic Difficulty" to the 5-man Dungeons. This setting will increase the difficulty in 5-man Dungeons only to EPIC! Bosses will drop the Valor Tokens that currently drop in naxx25 and drops will be all epic 226-229 level items.
These instances will be insanely hard - completing all of them will grant, by way of an achievement, a special 310% Puce Armored Proto-Drake. There will be no hard mode achievement's as the dungeons themselves will be hard enough to test even the Leetest among us!
Bring It On!!!!!
Monday, 9 March 2009
Peregrine here (aka Divine Storm). I like to think of myself as an old-school pro, but I recognize a good player when I see one. So let me ask you a few questions that have been nagging at me:Ok so lets start with this:
1) Do you use Seal of the Martyr for every fight?
2) What is our hit cap? I hit 8% and I'm still being dodged quite often.
3) What Major Glyphs do you use? I'm personally rolling with Glyph of Judgement/Glyph of Seal of the Martyr/Glyph of Lay on Hands. Basically, it's all for Mana efficiency - I can consecrate every single cooldown and never go below 50% Mana. But is this overkill, and is my DPS suffering for it?
4) How long do you wait to blow Avenging Wrath for the first time? I usually blow it along with Hand of Salvation as soon as I start DPS'ing, I'm pretty sure this is the right way to do it, but is there a better way?
Now that's over with lets see if we cant help you by answering some of your questions:
1 - No. In some fights its just not practical (read safe) to use Seal of Blood/Martyr. Fights like Loatheb in Naxx, and as you reported today on your blog Raz in Naxx once he's dead.
You just have to remember that sometimes its a good idea to use Command when the healers are stretched and the last thing you want to do is give them more healing to do! I know usually this will mean running out/low on mana - especially on longer fights, but it really is good to be consider the healers.
2 - Currently I'm sat at 289 Hit Rating - That's 8.81% You have to remember that on some fights you will get misses. Dodges are not affected by Hit Rating. In order to remove dodges you have to stack expertise gear. My Expertise Rating is currently 91 (2.75%) but the cap is 214 Rating. Once I get that up my dps will go up a bit.
3 - I use the following Major Glyphs;
a) Glyph of Spiritual Attunement - Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%.
b) Glyph of Judgement - Your Judgements deal 10% more damage.
c) Glyph of Avenging Wrath - Reduces the cooldown of your Hammer of Wrath spell by 50% while Avenging Wrath is active.
I will be dropping the first one for Glyph of Exorcism when 3.1 comes out (+20% more damage on Exorcism) for the extra damage buff. As long as your using Seal of Blood/Martyr then you're never going to run out of mana cos of all the extra healing you get that gives you mana from your Spiritual Attunement. (PS get the Spiritual Attuement Glyph - its better than the seal of blood/martyr one you're using)
With my setup I never run out of mana - unless I'm using Seal of Command - and even then I just pop Divine Plea and/or a potion if it gets really low.
But its all down to personal preference. If you are really worried about running out of mana the keep your setup, but ask yourself one thing: Do I really need to keep above 50% mana for 100% of the fight?
4 - I usually have different times when I pop my wings. Most of the time I will use it right at the start of the fight, unless the fight is really really quick - like Patchwerk - then I'll use it when the boss gets to 20% health so I can use my Hammer of Wrath every 3 seconds due to my Glyph - Which is just IMBA.
I never ever blow it right at the start of a fight for 2 very good reasons;
1 - You might draw aggro from the tank - especially if he's positioning the boss.
2 - Your Vengeance wont be at full power, nor will other similar things like trinkets that build up your attack power over a number of swings.
You really should wait for the Raid leader to call for heroism if you have shaman's in your raid to pop it on long fights.
Avenging Wrath is a very situational buff, but needs to be used as much as possible.
I hope that helps!
Friday, 6 March 2009
I was wondering if you could take some time to reflect on the upcomming
changed to the Retribution talent Tree - and if you share my concerns about
Paladin dps in Ulduar?
Well this is a rather interesting question!
Having been playing on the PTR a little I've not had a chance to get into a raid into Ulduar, but There are a few things that are interesting.
1 - The change to exocism. This will increase our dps against non-undead targets a considerable amount. Now I think it might be reasonable to say that this could do with the Cooldown dropping a bit - maybe to 10 seconds? Or maybe the cooldown is just fine? I suppose it doesnt really matter - We all know by now there is no spot on rotation for Ret-Paladins, just so long as you prioritise your cooldowns available. (Judge -> CS -> DS -> Conc) Just gotta figure out where Exorcism would fit in. Also remember that Exorcism is now a guaranteed crit on Undeads.
2 - Glyph of Exorcism: +20% damage increase to Exorcism. This is just plain lovely!
Now Ghostcrawler has said that Ret-DPS as it stands in 3.1 is too low. What does this mean exactly? Yes that's right - we all remember a few months ago those immortal words:
"...TO THE GROUND BABY...."
A sad day indeed it was. So they're going to have to buff us again to get us in line with other DPS classes/specs. I've seen screen shots here and there of Hunters doing over 6k sustained dps in Naxx on the PTR - that's insane!!! Will we come in line with them? Maybe. It'd be nice!
The main thing to remember is we are a hybrid class - if we get buffed too much all the pure dps classes with be QQ'ing like crazy (Mages/Warlocks/Hunters) Even now I'm out DPS'ing the Warlocks in our raids.
So it does make you wonder what sort of things they're going to change/add to Ret to give it that boost.
I'd like to see Divine Storm become holy damage again personally. That was a big nerf.
Another thing maybe could be to increase the damage further of judgements and Crusader Strike.
Can I ask for Titans Grip as well? ( I can dream can't I?)
But seriously - until we see more info from Blizzard with regards to what they plan to do with us all we can do is speculate on things...
Worrying about it now is not going to help things!
Everything Blizzard does on the PTR is as predictable as the weather: - You know roughly whats supposed to be coming but predicting it accurately is impossible.
So to sum up Voldor, from a personal stand point I'm NOT worried at all about our DPS in Ulduar.
Maybe when Blizzard announce the changes for us then I'll think about it some more.
Tuesday, 3 March 2009
I got the Obsidian Greathelm! The best helm in the game for Rets!
Socket Bonus: +8 Strength
Equip: Improves critical strike rating by 76.
Equip: Improves your expertise rating by 59.
Well happy I am!
So we're currently in Naxx clearing the Death Knight wing, and i noticed this:
Yeah thats a 26k Consecration tick on Razz..... W T F!
Anyone care to explain? Also a sustained 4.2k DPS!
Friday, 27 February 2009
Manged to dig out an old hard drive and scraped out my Pre-TBC Screenies from Firelights old MC Raiding as holy!!
First we take a trip to Molten Core, waiting for people to arrive so we can start. (Yes I really did run around dressed like a parrot!!!)
Then we take a trip to Zul'Gurrub - waiting to go into the Panther bosses room.
Then last, but not least, a very rare shot of me in TBC Protection spec before I joined Rage and became the ret-monster I am today!
I'm going to tag Rohan @ Blessing of Kings, Galoheart @ Ardent Defender and Holy Warrior @ The Good, the Bad and the Downright Evil!
Wednesday, 25 February 2009
I've wanted it since the day I first laid eyes on it!
So I dumped herbalism on my mage and took up Inscription as there was/is no way I was going to spend 15,000 gold on a trinket.
So I got Edam to 400 inscription skill and started creating the cards. Obviously there is a lot of hit and miss with crafting them. But you can almost guarantee without a doubt you can sell all of the cards that you craft that you don't want. And you do pray for Duplicates of Nobles cards as they go for 1-3k on my server each.
In crafting the whole set I spent about 7,000 gold on herbalism mats. Its kinda sucky how expensive stuff still is on this server with regards to herbs.
But I managed it - in a few hours - but as I said it cost me about half of the cost of buying the deck out-right from the AH.
Of course the only problem is I cant get my grubby little hands on the trinket for a week and a half when the Darkmoon Faire comes to Elwynn. Bah!
But I've finally managed to get it, so I can start saving up for other things now.
What am I saving for? Well firstly I've got more than enough gold to buy the dual spec when it comes in 3.1 so I guess its going to be mounts and pets!
Having seen the list on MMO-Champion of the new pets and mounts available in 3.1 I'm going to be having a nose around the PTR later this week to see how much these cost and to make a list of locations of where to buy em. I will be posting on that when I do find out if its obvious.
Speaking of 3.1 I've been looking around and reading everyone's take on the upcoming paladin changes. Somethings are good, some are meh, some are bad.
I guess the 0/10/61 build is out of the window now. So I want to see a working talent calculator to play with to see if its maybe worth picking up some holy or prot talents.
I'm not going to start second guessing myself till I see whats what in the PTR. Obviously all the changes made are standard and can be changed/removed at any time if blizzard see's fit.
One thing I expect to see nerfed is:
Glyph of Exorcism - Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
Exorcism as it stands crits for 2.5-3.5k at the moment. adding 20% to 3.5k = 4.2k crits with this.
Add that to a nice bunch of CS, DS, and Judgment crits? You're looking at 6 second rotation that could possibly do like easily 20-25k's damage or more (given 100% lucky crits)
Pop Avenging Wrath
- Judgement: 10k
- Consecrate: ticks for 600-700.
- Crusader Strike: 7k
- Divine Storm: 8k
- Exorcism: 4k
Obviously in PvP thats pretty much never going to happen? So I suppose we could be safe. But on boss fights that's just awesome. Just gotta work out how much mana we'd be burning all the time with that in the rotation. Add into that Hammer of Wrath? Wow...
At the moment I'm loving when bosses get to 20% with my AW glyph giving me HoW every 3 seconds - pew pew pew!! But damn do I run out of mana quick! (usually the time I pop a potion if required - depending on raid setup of course)
I also found these interesting - Guess they're PvP Glyphs?
Glyph of Divine Storm - Your Divine Storm now heals for an additional 15% of the damage it causes.
Glyph of Divine Plea - While Divine Plea is active, you take 3% reduced damage from all sources.
Glyph of Hand of Salvation - When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Its nice of Blizzard to clean up the Retri tree quite a bit - by allowing for a lot of things to be removed and merged into other talents. Am I happy I'm losing 2/3% crit? Not really but I'm sure I'll cope! Running with nearly 50% crit at times in raids can be a bit silly! NO NO! I LOVE IT!!!
What things are you guys looking forward to in 3.1?
2 Words: Aquatic Mounts!
Sunday, 22 February 2009
I received an email from Metin from Elune US asking the following:
I need some suggestions on how I may improve my dps with what I have so far.The key to getting your hit rating up is the non-set items - Boots/bracers/belts.
My current gears can be viewed from wowarmory. Metin, Elune realm.
Last time in 25Naxx I did 3.8k dps. At that time I had Titansteel Destroyer
and Sabatons of Sudden Reprisal. Then I got an up with:
Binds when picked up
586 - 880 Damage Speed 3.60
(203.6 damage per second)
(2083 feral attack power)
Durability 120 / 120
Requires Level 80
Equip: Improves haste rating by 99 (3.02% @ L80).
Equip: Increases your expertise rating by 59 (7.2 @ L80).
Of course my hit rating went down by 54 from swapping out Titansteel Destroyer.
So now I'm forced to dig out a pair of old boots:
Binds when equipped Feet Plate
Durability 75 / 75
Requires Level 80
Equip: Improves hit rating by 73 (2.23% @ L80).
Equip: Increases armor penetration rating by 37 (2.4% @ L80).
But I like Sabatons of Sudden Reprisal because it will give me more damage.
So I was thinking of using Sabatons of Sudden Reprisal when engaging
trash mobs in Naxx since they don't require that much hit. And then
switch back to Iron-Spring Jumpers for bosses.
My dps rotation is judge, CS, consec, DS, exceroism.
With multiple mob pulls, I use judge, consec, DS, CS.
I use seal of martyr.
Question: I noticed some pallies go for that valor armor set.
But that set will drop hit rating. So a lot of hit gems will be
used instead of strength gems. Will that bonus stat 1s judge cooldown
reduction make more dps than having the best of each individual gear
category with hit capped?
In the mean time - change the enchant on your boots to the Icewalker enchant, and start using Hit-Rating food so you're as close to the Hit-Cap as possible during boss fights. Those 2 things will give you 52 hit rating and get you up to 263 Hit Rating - only 2 points off the cap.
In the mean time you have to pray to the WoW gods that you get some/all of the following upgrades!!
Bracers of Unrelenting Attack - +46 Hit Rating.
Crude Discolored Battlegrips - +74 Hit Rating.
Girdle of the Ascended Phamtom - +51 Hit Rating.
These upgrades will allow you to drop your current legs for the Valorous legs and get the rest of the set so you can get your 4-piece bonus.
So keep your new Sudden Reprisal boots on and change the enchant on them, and use hit rating food.
Upgrades are the key here!
PS - I'm very jealous of your trinket!! Grrrr!! Gief Greatness Trinket!!