Wednesday, 3 June 2009

Thorim Down!

Hey peeps! Wow! Isn't the weather just lovely? Shame I'm cooped up at work all day!

Finally Rage managed to down Thorim last night after a couple of hours of tries.

We went into Ulduar last night with Freya in our sights first. It was a messy start to the raid with a couple of wipes on trash, nerves were frayed, but we pulled together and took her down after 3/4 tries.

After joking about going to Mimiron next (which was hilarious as almost the entire raid bombarded our GM with "NOOESS!! We cant go Mimiron they're nerfing him tomorrowz!!!" much to his annoyance) we move to Thorim.

We did 5 tries where I was out in the main trash room. After the 2 tries I asked to be made raid assist and was then marking the healer types with a raid mark - to assist the dps. This made a huge difference in nuking down the evokers. I really recommend if you're having problems with this to get someone competent to do this. It really helps when all you can see is a mash of players and NPC's and AOE affects going off all around you.

After the first batch of tries I was asked to move into the gauntlet. 3 tries later Thorim was down.

Lets break down the fight:

Phase 1 - the raid run into the room and clear the combatants and the giant worm. As soon as the last mob is down the lever to the left of the room will be activated leading to...

Phase 2 - gather 2 healers 1 tank, 2 CC'ers and 2 more dps.

Our Gauntlet group consisted of;

Resto shaman - Healer/CC
Resto Druid - Healer
2x Ret Paladins - DPS
1x Prot Warrior - Tank
1x Mage - DPS/CC

This was what we found to be optimal for us - this may not be the case, but should be a good guide of what to do.

People on the gauntlet have to run down the corridor and fight there way to Thorim. They will face;

Pull 1 - 1 Healer, and 3 DPS NPC's - CC 2 of the DPS NPC's and nuke the healer, then kill adds.

Pull 2 - -1 Healer and 3 DPS NPC's - CC 2 of the DPS NPC's and nuke the healer, then kill adds.

Pull 3 - Giant War Golem - This guy will be firing fireballs(ish) at the party right up to the point you engage him - AVOID THESE AT ALL COSTS.

Pull 4 - 2 Healer NPC's and 2 DPS and 1 Stone Iron Giant. This can be really tricky to pull off - we CC'd the healer types - cleared the smaller NPC's then the Giant, then returned to kill the last 2 CC'd Mobs.

Then the group runs to Thorim and jumps down to join the rest of the raid.

While the gauntlet group is doing its thing (the faster the better) the rest of the raid will be dealing with wave after wave of dwarves. With each wave there will be a Dark Run Evoker - this guy is a seriously good healer and needs to be nuked down as a priority. Assign a group of people specifically for this task (and if possible get one of them to mark the mob) It really helps if you have a target macro to help you find him.

There are some larger mobs that have to be tanked away from the raid due to AOE whirlwind he does that can kill a clothie pretty quick. Melee should stay away from these.

Phase 3 starts when Thorim jumps down once the gauntlet team have cleared the gauntlet. This phase is pretty much a tank and spank with 1 exception. Thorim will occasionally turn and run a small electrical charge to a ranged member of the raid - shortly there after he does a Cone-Effect Chain Lightning with roughly a 60 degree radius.
This starts off not doing very much damage, but as the fight progresses gets higher and higher. (I was hit once by a 26k charge, one of our rogues was hit for 54k the same fight later on) Don't let yourself get caught in the chain lightning. Its a real pain and will wipe the raid.

So there you go - once you've gotten into the rhythm its easy as pie - but there are lots of things that can generally cause a wipe. If anyone is killed during phase 2 - especially if its one of the tanks - its a wipe. If either the tank or one of the healers is killed in the gauntlet team its a wipe.

So be safe, work hard and you got him!

Good luck!