Ok...so the dust has settled a bit, and I've calmed down a little from reading the initial stuff.
So I'm not going to go over everything again - most of the big hitters have already nit picked everything to the nth degree.
Anyway I wanna make a few comments on a few of the things coming in 3.2
So Seal of the Martyr/Blood has passed to the great pile of discarded abilities in the sky, and I'm thankful for this. Its been a liability since the day it was created. This change should have happened when Blizzard gave the Alliance the seal. Instead all it did was make Seal of Command worthless other than a leveling dps talent.
The new Seal of Command seems to be interesting - "This seal now deals 36% weapon damage on every swing" Interesting indeed. "All melee attacks deal additional Holy damage." So Command will do damage on every single melee attack: Crusader Strike, Divine Storm and White Damage. Guaranteed! I imagine this'll get nerfed eventually.
To be honest considering Blizzard said they were going to be revamping Retribution, I didn't think sorting out Seal of Command would be the answer. I guess we all had delusions of greater and grander things.
One question about Exorcism. They've put back the cast time on this, and given Art of War the ability to make it instant again. Pointless. This just gives Mages another spell to counter. Making us even more useless in PvP. The only way this would be a good change is to remove the cool down on the spell.
I just wanna get into the PTR. Like NOW.
Diablo IV: Vessel of Hatred
5 weeks ago